Helping instructors deliver better eLearning experience
02
Responsibility
User Research, ideation, wireframes, user testing, visual design
Timeline
April to May 2016 (8 weeks)
Team
Individual Project
Canvas is a popular learning management system used by educational institutions. Designed around students, instructor's experience is left out. I redesigned the instructor's module with better navigation and features improving instructor's confidence over the system.
Goal
How can we improve teacher’s experience of using Canvas to better administer course curriculum at the University of Washington?
Teaching staff is responsible for creating and administering curriculum through Canvas. Canvas’s teaching module enables instructors to better create interactive curriculum, monitor class performance, communicate with students individually and provide timely and interactive feedback.
Shortcomings from teachers ability to use Canvas directly hinder student learning experience. Improvement on teacher’s side of using Canvas directly translates to a better student experience.
User Research
Through user research I wanted to understand the different roles, context and frustrations of instructors when doing various tasks on Canvas.
After analyzing the qualitative data, I found three top requirements for redesign
- Navigational Awareness
- Customizability
- System Visibility
Ideation
Working within constraints
The interview with the Subject matter expert helped me in identifying hard constraints for the redesign to be successful. Canvas is a platform as a service with the platform provided by Instructure. UW-IT works with Instructure for theming and making customized modules. New features are heavily dependent on the larger Instructure platform, but theming is easy and within the bounds of UW-IT. This meant solving for my user problems while maintaining the internal information representation.
Sitemap
I made sitemap to understand and improve navigational awareness. Canvas has extremely flat organization of content and scattered grouping. There is a scope to group some headings into one, while still maintaining an almost flat hierarchy. A bit more nesting to the existing flat hierarchy will still enable faster navigation while reducing clutter.
Prototyping
Iterating quickly
I worked through multiple iterations of my design from pen and paper to clickable prototypes in InVision. Moving quickly and testing throughout the process, I improved my designs in each iteration.
Visual Design
Finding a playful visual style
Through my visual design, I wanted to bring a playful and approachable look to Canvas. I set out to understand what makes an interface feel fun to use including color, typography, and icons. I tried to bring this visual aesthetic to my solution.
Future Directions
Rethinking student experience
I worked on the instructor’s module of Canvas. The biggest user-base are the students and while designing I was mindful of this. Most of the visual design can be translated for student’s module. But the layout and fundamental information architecture need to be actively researched. My next steps would be to research students as my users before undertaking a redesign of student’s module.
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